According to Bosnick (2010), Cyberspace as a term suggests an existence of an intangible world that we cannot fully grasp or see its limits. The movie eXistenZ, which we saw in the lecture, was an obvious example of how human beings can get caught up in a world that appears to be so real, that it makes them question what “reality” truly is. Cyberspace and these real life games provides us with a dual-identity that gives us an opportunity to escape whatever problems or issues we may have in our own world and pursue another reality where we can be who and what we’ve always dreamed about. Personally, I think too many people use Cyberspace as a defence mechanism that saves them from confronting with whatever problems and issues they may have in their real lives. Hey – no one told us life was going to be easy!
The article by Bosnick “Perception of the real in video games: the fear of waking up” raises an interesting question whether or not we will be able to distinguish what is real from what is unreal. Do the game designers create virtual worlds that complement us as social beings, and fulfill our need for human company or do the games simply make human beings more isolated and alone among millions of other bodies? After all, you do have to turn off the screen at some point, don’t you???
Have a look at this article: "Perception of the real in video games: the fear of waking up"
http://www.ieeetclt.org/issues/january2010/lt_january2010.pdf
Task 2 - Social Media and Terms of Service
In this task we had to read the Terms of use and Privacy Policy of any social media. In my case Facebook. You know how when you sign up you tick a box "I have read and understood the terms and conditions" without actually reading it. This tutorial task gives us a chance to actually read it. That is scary ...
Have a little think about this:
- "For content that is covered by intellectual property rights, like photos and videos (IP content), you specifically give us the following permission, subject to your privacy and application settings: you grant us a non-exclusive, transferable, sub-licensable, royalty-free, worldwide license to use any IP content that you post on or in connection with Facebook (IP License). This IP License ends when you delete your IP content or your account unless your content has been shared with others, and they have not deleted it."
- "When you publish content or information using the everyone setting, it means that you are allowing everyone, including people off of Facebook, to access and use that information, and to associate it with you (i.e., your name and profile picture)."
- "You will not use Facebook if you are under 13".
- "You will not tag users or send email invitations to non-users without their consent".
- "We believe that we can help transform existing advertising into messages that are tailored to the individual user based on how their friends interact and affiliate with the brands, music artists, and businesses they care about."
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